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D( x )
x-4 = 0
x-4 = 0
x-4 = 0
x-4 = 0 // + 4
x = 4
x in (-oo:4) U (4:+oo)
(x^2-16)/(x-4) = 0
1*x^2 = 16 // : 1
x^2 = 16
x^2 = 16 // ^ 1/2
abs(x) = 4
x = 4 or x = -4
x in { 4}
x = -4
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